Recently I've come across a text-based "interactive game" called Depression Quest. Although both interactive and game are debatable terms. I came across it mainly because of all the people who hate it, threatening to ruin the life of the creator etc. simply because they don't understand it.
From the moment I heard about it, there seemed to be something about it that appealed to me. It's not like anything else, completely unique. It's about depression, not romanticized or simplified, but true. It's exactly what it feels like. It's how I feel. Why I'm awake all night, why I struggle with going to school. This game explains something I've struggled with for years, something I couldn't even explain to doctors, shrinks, people who were supposed to understand.
If everyone took some time out of their "busy schedules" to read, to look at it, maybe they would understand. See that it's not "just being sad", and that people can't just pull themselves together or try harder. If people could only see. But even with this game, if that is what you choose to call it, people don't see. It's boring, it's feminist, it's stupid. Because you don't understand it it's shit.
This woman created something based on her experiences, to help others. What did she get? The wrath of 4chan. Never enrage 4chan... The almighty fuckfaces of the internet. She was too afraid to sleep in her own house, because her game was disliked by the wrong people. What is wrong with people who think like that? I'm sorry, but that's my opinion. Perhaps you would like to "give me a crippeling injury that will never heal"? Not brain damage mind, you don't want me to "end up too retarded to fear you"...
Out of the ashes rises the phoenix, I suppose. Hadn't it been for the hate, The New York times never would have heard of the game, promoted it and it's creator's cause. I would never have known about it. It's not all bad. I write this with the soundtrack of the game playing in the background. Simple chords, piano, melancholic. It summarizes this whole thing, I feel. Summarizes the game, how I feel, how she felt, all of it.
Don't hate, simply because you don't understand. Nemo.
From the moment I heard about it, there seemed to be something about it that appealed to me. It's not like anything else, completely unique. It's about depression, not romanticized or simplified, but true. It's exactly what it feels like. It's how I feel. Why I'm awake all night, why I struggle with going to school. This game explains something I've struggled with for years, something I couldn't even explain to doctors, shrinks, people who were supposed to understand.
If everyone took some time out of their "busy schedules" to read, to look at it, maybe they would understand. See that it's not "just being sad", and that people can't just pull themselves together or try harder. If people could only see. But even with this game, if that is what you choose to call it, people don't see. It's boring, it's feminist, it's stupid. Because you don't understand it it's shit.
This woman created something based on her experiences, to help others. What did she get? The wrath of 4chan. Never enrage 4chan... The almighty fuckfaces of the internet. She was too afraid to sleep in her own house, because her game was disliked by the wrong people. What is wrong with people who think like that? I'm sorry, but that's my opinion. Perhaps you would like to "give me a crippeling injury that will never heal"? Not brain damage mind, you don't want me to "end up too retarded to fear you"...
Out of the ashes rises the phoenix, I suppose. Hadn't it been for the hate, The New York times never would have heard of the game, promoted it and it's creator's cause. I would never have known about it. It's not all bad. I write this with the soundtrack of the game playing in the background. Simple chords, piano, melancholic. It summarizes this whole thing, I feel. Summarizes the game, how I feel, how she felt, all of it.
Don't hate, simply because you don't understand. Nemo.